![]() Try to get used to weapon switching using the scroll wheel. It would be useful to know that you can shoot Blast straight through M-Curtian without any deflecting. Phantom VIR makes you invisible and renders Shadower Missile and Scion Multi-Lock useless, M-Curtian will deflect projectiles like SP-Stab, mortars, etc. Use MDM MORTAR against defenses (turrets, gun towers, gun spires) or for quick damage against heavy, slow moving units. Use CHAIN GUN against buildings, scavengers, and heavy units. Use BLAST against "light" units like scouts, sentries, or generally hovercraft units (note that Scion Absorbtion shield, the yellow/orange one, will be highly resistant to Blast, so Chain Gun could be used if the enemy has that shield). Yes, it has an extremely high ammo cost, but it also does extremely high damage when used right. Special: Phantom VIR (vs other players) or M-Curtian (vs the computer)Ī lot of people are complaining about the ammo cost of Blast. there is some really bad advice in this topic.įor ISDF, the "safest" and best setup will be a Tank with the following: I do agree, combat plasma isn't that good, it uses too much ammo for the damage it gives. Same with pummel, as I said above, it's garbage, chain is much more useful. Splinter is trash in the base game, which is why I have an improved version of it in my KatPak Recy variant. MDM is strictly better than regular Mortar in every way except projectile speed, which is slightly slower. It does a lot of damage per use if you lodge it somewhere like inside a Forge, but it costs so much ammo and has a really long reload rate that you're better off using anything else. FAF missile is very weak and has almost nothing going for it, except its assault form Hornet is ridiculously powerful against all targets, but especially air. Shadower beats TAG in a lot of situations, but loses to it against Lancers and Titans in particular. It's not really weak against anything up close and is great for quickly destroying things. Pummel is burst damage against large units and close range combat. Laser is precision burst damage, VERY effective against unarmoured units like scouts but does much less damage against light armour and almost nothing against heavy armour Chaingun is more expensive but stronger than minigun, useful against heavy armour It's really easy to understimate, being the default gun, but in sustained combat where ammo is an issue it beats Chaingun for everything except heavy armour. I'd rather use AT-Stab over it in regular vehicles unless I want to take out a turret or something. Plasma is significantly weaker than both of them in combat form but has much longer range - only give it to units like Assault Tanks and Walkers which can use the assault version, which is much stronger. Pulse stab is both slightly stronger and more ammo efficient than SP-Stab at the cost of range and friendly fire. Blast is incredibly inefficient - 200 ammo cost for 800/600/300 damage, compared to SP-Stab's 16.5 ammo cost for 220/200/180. Put Hornet Missiles on your Rocket Tanks and give Shadower missiles to your Missile Scouts instead of TAG. Laser is mainly for wrecking scouts and sentries.Ĭannons: SP Stabber 90% of the time, because Blast uses too much ammo! Pulse Stab I never use and Plasma (the assault tank's weapon) is only good for range in my opinion. Originally posted by jeffkiwi5:Guns: chain gun or laser (pummel if you want to be weird)Ĭhain Gun drains ammo but it's easier to aim. Most instant hit weapons however are weak vs heavy armor in combat mode, so that's why you usually want them backed up with another weapon that can hurt heavy armor. ![]() Usually in strat the concentration is on human v human dog fighting so any weapon that instant hits is the go to choice, such as arc, gauss, laser, or blast. Most of these combinations are the popular choices. If they are supported with serv trucks, then blast is the go to. For long range attacks and ammo conservation, leave them with plasma. Maulers and Titans are fine the way they are, although sometimes you can put sonic in a titan.īulldogs, depends on the situation. Rocket tanks you usually want shadower and hornet. You also want blink so you can teleport out of danger. If playing in strat, you want sp stab and laser, or blast and chains, or pl stab and laser.įor warriors you want arc and gauss, or sonic and gauss in strat, mpi, ia, and sp. ![]() Sabre equipped with sp stab and chains is great vs heavy armor if playing in MPI, IA or SP. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |